AI Insights · Timothy · April 2023
Top 5 Entertainment Mascot Games on Unified Platform in the US: Q1 2023
Discover the performance trends of the top 5 entertainment mascot games in the US during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 entertainment mascot games on a unified platform in the United States showcased varied performance metrics. Here’s a breakdown of their key trends:
Sonic Dash: Fun Endless Runner from SEGA experienced fluctuations in its weekly revenue, starting at around $21.2K at the end of December 2022 and dropping to $13.2K in the first week of January. By mid-February, revenue climbed back to approximately $12.8K, maintaining around $11K towards the end of March. Weekly downloads saw a decline from 103K at the end of December to about 54K by the end of March. Active users remained relatively stable, fluctuating between 733K and 837K throughout the quarter.
Minion Rush: Running game by Gameloft showed a steady increase in weekly revenue from $8.9K at the end of December to about $10.9K by mid-March. Downloads dropped from 90.4K in late December to around 55.4K by the end of March. Active users saw a decline from 184K to 136K over the same period.
Angry Birds Dream Blast by Rovio Entertainment Oyj demonstrated strong weekly revenue, peaking at approximately $866K in the last week of February before stabilizing around $784K at the end of March. Downloads decreased significantly from 140K in late December to roughly 35K by the end of March. Active users remained steady, fluctuating between 390K and 559K throughout the quarter.
PBS KIDS Games maintained a consistent download rate, starting at 65K in late December and ending at 47K in late March. Active users hovered around 400K, peaking at 428K in the last week of December.
Sonic Forces PvP Racing Battle from SEGA had a varied revenue pattern, beginning at $47K in late December and stabilizing around $21K towards the end of March. Downloads decreased from 60K in late December to about 33K by the end of March. Active users ranged between 472K and 577K throughout the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for these top-performing games.